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Game Designer

Folded Reality

Design and document gameplay systems, mechanics, puzzles, progression, and player experience for a narrative-driven 3D game, collaborating with the Founder/Producer and the narrative and art teams. Folded Reality is a game studio developing an original narrative-driven game similar to Little Nightmares at an early stage of development.

Location
Remote
Arrangement
Remote
Employment
Full time
Date added
2026-10-12
Last checked
2026-10-17

Overview

Folded Reality is hiring a Game Designer Blog Newsletter Browse Jobs Art & Animation Audio Business & Operations Design Marketing & Community Production Programming QA & CS Writing Post a Job Back to all jobs See allDesignjobs Game Designer Folded Reality Apply for this Job Apply for this Job URL copied! This position has been closed. No items found. Posted October 12, 2026 Full Time UTC +3 Remote

Summary

As a Game Designer, you will work closely with the Founder/Producer and the creative team to define and refine the gameplay experience of narrative driven game similar to Little Nightmares. You will help design the game's core gameplay loop, puzzles, mechanics, level interactions, progression, and player experience, while ensuring that gameplay supports the game's narrative and emotional themes. This is an opportunity to have meaningful creative ownership over an original at an early stage of development.

Responsibilities

  • Design and document gameplay systems, mechanics, interactions, and player experiences.
  • Help define and refine the core gameplay loop.
  • Design environmental puzzles that encourage exploration, observation, experimentation, and discovery.
  • Develop gameplay mechanics that complement the game's narrative and emotional themes.
  • Design traversal and interaction mechanics that feel intuitive and rewarding.
  • Collaborate with the narrative and art teams to translate story concepts and cultural symbolism into gameplay.
  • Develop gameplay concepts and prototypes to validate ideas quickly.
  • Design player progression, challenges, difficulty, and pacing.
  • Act as a level designers to communicate gameplay requirements and spatial needs.
  • Participate in playtesting and use player feedback to identify areas for improvement.
  • Iterate on gameplay based on testing, production constraints, and creative direction.
  • Ensure gameplay remains accessible and understandable without compromising the game's sense of mystery and discovery.
  • Contribute to the overall vision and gameplay pillars.

What We're Looking For

  • Experience designing gameplay for 3D games, preferably platformers, puzzle-adventure, narrative games, or exploration-focused experiences.
  • Strong understanding of game design fundamentals, including:
  • Core gameplay loops
  • Player motivation
  • Game mechanics
  • Level design principles
  • Puzzle design
  • Progression and pacing
  • Player feedback and onboarding
  • Ability to turn abstract creative ideas into clear, playable mechanics.
  • Strong problem-solving and systems-thinking skills.
  • Ability to communicate game design concepts clearly through documentation, diagrams, prototypes, and examples.
  • Comfortable working in an iterative, collaborative environment.
  • Strong player empathy and ability to think from the player's perspective.
  • Interest in narrative-driven and emotionally meaningful games.
  • Experience with Unreal Engine.
  • Familiarity with Blueprint or basic scripting.

About Folded Reality Featured Game s Apply for this Job Apply for this Job URL copied! Click the Apply button to auto-fill the email address into your email program or right-click and "Copy Email Address" to paste on your own. Learn With Folded Reality No items found. More Jobs at Folded Reality It looks like this team may not have any current job openings. Sign up for our newsletter and we'll be sure to let you know when they post a new role. You may also wish to check for open roles on their website. Recent Game & Level Design jobs [AstroNomad Studios is hiring a Senior Level Designerto join their team into work fromthetheNorth AmericaSenior Level DesignerAstroNomad Studios | North AmericaLearn More](/careers/astronomad-studios-senior-level-designer) Torpor Games is hiring a UI/UX Designer (m/f/d)to join their team into work fromthetheBerlin, DEUI/UX Designer (m/f/d)Torpor Games | Berlin, DELearn More Cosmic Dog is hiring a Level Designerto join their team into work fromthetheUnited StatesLevel DesignerCosmic Dog | United StatesLearn More Lando is hiring a Scratch Game Designerto join their team into work fromthetheAnywhereScratch Game DesignerLando | AnywhereLearn More [kaleidoscube is hiring a Gameplay Polish & Technical Designer/Artist (f/m/d)to join their team into work fromthetheStuttgart, DE or EuropeGameplay Polish & Technical Designer/Artist (f/m/d)kaleidoscube | Stuttgart, DE or EuropeLearn More](/careers/kaleidoscube-gameplay-polish-technical-designer-artist-f-m-d) Job Hunting Tips & Tricks [This Resume Landed an Interview at Amazon in <24 HoursHow do you write a resume that stands out from the crowd and gets the attention of hiring managers? Here's an approach that has consistently worked for me.Nathan BosiaPeople PersonRead more](/learn/this-resume-landed-an-interview-at-amazon-in-less-than-24-hours) [Cover Letters, Love ‘em or Leave ‘em?A job posting is an expression of pain. They have specific gaps they’re looking to fill. Your job is to communicate you understand their pain and can alleviate their suffering.Jean LeggettCareer Strategist & Leadership CoachRead more](/learn/cover-letters-love-em-or-leave-em) [Should you customize every one of your job applications?W‍ith more people applying for even fewer jobs, roles are being filled faster than ever. Which makes it that much more important to customize your resumes and cover letters.Nathan BosiaPeople PersonRead more](/learn/how-to-customize-your-resume-and-cover-letter) [A Rejection Letter: Giving Feedback to Every ApplicantWhat's it like reviewing and responding to 118 job applications? A little like this. Plus some tips and tricks to improve your next application from the POV of a hiring manager.Nathan BosiaPeople PersonRead more](/learn/a-rejection-letter-giving-feedback-to-every-applicant) Next Indie games are cool. So are the people that make them. Make cool games. Be cool people. Work With Indies. Thank you for joining! New issues are sent every Wednesday! Oops! Something went wrong. Please try again. *Sign up to receive a weekly digest of new indie career opportunities. WORK WITH INDIES We’ve been lucky to have some incredible jobs working at and partnering with some of the biggest brands in video games. But we’ve never had more fun and been more fulfilled than when we were working with indie game developers. Everyone in games should have that much fun. Our hope is that Work With Indies will connect job seekers with the most rewarding, most inspirational, and most fun jobs they've ever had. NAVIGATION

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