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Lead Game Artist

Definitely Games

The role is the studio's first full-time artist on an unannounced 1 to 4 player online co-op mining and extraction game built in Godot, setting the visual direction and creating most of the game's art including environments, characters, creatures, props, VFX, menus, in-world UI, and marketing art. Definitely Games is a tiny studio focused on making cooperative multiplayer games, founded by Casey Pugh and Charlie Tran.

Location
California
Arrangement
Remote
Level
Contract
Employment
Contract
Date added
2026-10-06
Last checked
2026-10-17

Overview

Definitely Games is hiring a Lead Game Artist Blog Newsletter Browse Jobs Art & Animation Audio Business & Operations Design Marketing & Community Production Programming QA & CS Writing Post a Job Back to all jobs See allArt & Animationjobs Lead Game Artist Definitely Games Apply for this Job Apply for this Job URL copied! This position has been closed. No items found. Posted October 6, 2026 Contract Anywhere Remote Important Details

  • Employment: Contract, Full Time
  • Location: Remote (we are physically in Los Angeles and Saint Louis)
  • Time: Minimum 3-month contract Definitely Games is a tiny, studio focused on making cooperative multiplayer games. We're founded by Casey Pugh (Wavelength, co-founder of VHX, acquired by Vimeo, Star Wars Uncut) and Charlie Tran (lead engineer at Parsec, acquired by Unity). We’re a couple of game nerds with decades of design and software engineering experience.

The game For the past 6 months, we've been prototyping an unannounced 1 to 4 player online co-op mining and extraction game in the style of a 2D pixel art game. Think Sea of Thieves meets Dome Keeper. You and your crew drive a modular drill-ship deep into the earth, mining resources, managing fuel, and getting out before it’s too late. It's built entirely in Godot, it's already fun to play today, and now we need to refine the look.

The role

You'll be our first full time artist, and you'll work with the team to hone in on the game’s look. That means setting the visual direction, then making most of it yourself. You’ll work on everything, from character design and environments to UI and monsters. You'll collaborate with the team and you'll have real ownership of the art. Most of the game currently uses our own hand-drawn assets with some off-the-shelf tilesets. As we aim to go into a private alpha soon, we really want to nail the world we’re building with a more cohesive artistic vision.

What you'll do

  • Set the art direction: style frames, color, mood, and a simple style guide
  • Create in-game assets: environments, the drill-ship and its cars, characters, creatures, props, and VFX
  • Design the game menus and any in-world UI
  • Work in Godot to get assets in, lit, and looking right in the actual game
  • Make marketing art with us: screenshots, trailer moments, and key art for the store page
  • Help decide what to outsource later, and keep it consistent when we do

You might be a fit if

  • You've shipped at least one game, ideally indie, co-op, or systems-heavy
  • Your portfolio shows a distinct style and range (environments plus characters or props) with an emphasis on pixel art
  • You're fast, and comfortable with "good now, polished later"
  • You're happy working in-engine, not just handing off files
  • You like small teams and making calls without a lot of process
  • You’ve leveraged AI to streamline workflows
  • You’re comfortable wearing lots of hats

Nice to have

  • Godot experience
  • Animation or VFX skills
  • Capsule or key art experience
  • You love co-op games!

How it works We start with a paid two week trial project (style frames plus one playable area) so we can see how we work together. If it clicks, we move to an ongoing contract with a path to full-time. How to apply Send your portfolio, a couple of games you've worked on (and what you did on them), and a line or two about a co-op game you love through our application form. We’re artists first We use AI agents like Claude to help with coding, testing, and creating placeholder assets. We intend to ship the game without any AI-generated art, and need the taste and craft of a talented artist to create the game's look, which is why we need you! 🫵 About Definitely Games Featured Game s Apply for this Job Apply for this Job URL copied! Click the Apply button to auto-fill the email address into your email program or right-click and "Copy Email Address" to paste on your own. Learn With Definitely Games No items found. More Jobs at Definitely Games It looks like this team may not have any current job openings. Sign up for our newsletter and we'll be sure to let you know when they post a new role. You may also wish to check for open roles on their website. Recent Art & Animation jobs makRP is hiring a Game Artist (Concept + 3D)to join their team into work fromthetheAnywhereGame Artist (Concept + 3D)makRP | AnywhereLearn More [Tako Boy Studios is hiring a Pixel Artist (Characters & Animation)to join their team into work fromthetheAnywherePixel Artist (Characters & Animation)Tako Boy Studios | AnywhereLearn More](/careers/tako-boy-studios-pixel-artist-characters-animation) Seedbound is hiring a Environment Concept Artistto join their team into work fromthetheAnywhereEnvironment Concept ArtistSeedbound | AnywhereLearn More Floaty Studio is hiring a General Artistto join their team into work fromthetheAnywhereGeneral ArtistFloaty Studio | AnywhereLearn More Floaty Studio is hiring a Technical Artistto join their team into work fromthetheAnywhereTechnical ArtistFloaty Studio | AnywhereLearn More Job Hunting Tips & Tricks [This Resume Landed an Interview at Amazon in <24 HoursHow do you write a resume that stands out from the crowd and gets the attention of hiring managers? Here's an approach that has consistently worked for me.Nathan BosiaPeople PersonRead more](/learn/this-resume-landed-an-interview-at-amazon-in-less-than-24-hours) [Cover Letters, Love ‘em or Leave ‘em?A job posting is an expression of pain. They have specific gaps they’re looking to fill. Your job is to communicate you understand their pain and can alleviate their suffering.Jean LeggettCareer Strategist & Leadership CoachRead more](/learn/cover-letters-love-em-or-leave-em) [Should you customize every one of your job applications?W‍ith more people applying for even fewer jobs, roles are being filled faster than ever. Which makes it that much more important to customize your resumes and cover letters.Nathan BosiaPeople PersonRead more](/learn/how-to-customize-your-resume-and-cover-letter) [A Rejection Letter: Giving Feedback to Every ApplicantWhat's it like reviewing and responding to 118 job applications? A little like this. Plus some tips and tricks to improve your next application from the POV of a hiring manager.Nathan BosiaPeople PersonRead more](/learn/a-rejection-letter-giving-feedback-to-every-applicant) Next Indie games are cool. So are the people that make them. Make cool games. Be cool people. Work With Indies. Thank you for joining! New issues are sent every Wednesday! Oops! Something went wrong. Please try again. *Sign up to receive a weekly digest of new indie career opportunities. WORK WITH INDIES We’ve been lucky to have some incredible jobs working at and partnering with some of the biggest brands in video games. But we’ve never had more fun and been more fulfilled than when we were working with indie game developers. Everyone in games should have that much fun. Our hope is that Work With Indies will connect job seekers with the most rewarding, most inspirational, and most fun jobs they've ever had. NAVIGATION

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