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Technical Game Designer

Cold Symmetry

Cold Symmetry is hiring a Technical Game Designer to implement, debug, and refine gameplay systems in Unreal Engine, with a primary focus on Unreal Blueprints and core gameplay systems. Cold Symmetry is the studio that created Mortal Shell, a successful indie title crafted by a small passionate team, and is currently working on Mortal Shell 2, a standalone sequel.

Location
Anywhere Remote
Arrangement
Remote
Employment
Full time
Date added
2026-09-17
Last checked
2026-10-17

Overview

Cold Symmetry is hiring a Technical Game Designer Blog Newsletter Browse Jobs Art & Animation Audio Business & Operations Design Marketing & Community Production Programming QA & CS Writing Post a Job Back to all jobs See allDesignjobs Technical Game Designer Cold Symmetry Apply for this Job Apply for this Job URL copied! This position has been closed. No items found. Posted September 17, 2026 Full Time Anywhere Remote As a Technical Game Designer at Cold Symmetry, you'll join our multidisciplinary team as a hands-on implementer and problem-solver. This role is ideal for someone with strong technical skills in Unreal Engine who enjoys diagnosing issues, building and refining gameplay systems, and bridging the gap between design intent and working, polished gameplay. Your primary focus will be implementation, debugging, and iteration, especially in Unreal Blueprints and core gameplay systems. We're looking for someone with solid Blueprint scripting ability, a strong grasp of how gameplay systems fit together technically, and a collaborative, detail-oriented mindset. Familiarity with Souls-like or Roguelike games is a strong plus. We are a distributed studio and all of our positions are fully remote. We are considering candidates from anywhere in the world as long as you're really good at what you do. What matters to us is that you're competent, resourceful, take extreme ownership in your specialized area, and have a burning desire to get things done.

You’ll Own

General Gameplay & Technical Support

  • Collaborate with designers, programmers, and artists to diagnose and resolve gameplay bugs and design issues
  • Implement and refine existing systems using Unreal Engine and Blueprints
  • Take ownership of technical design tasks, from tuning combat behaviors to updating level scripting based on production priorities

Blueprint Implementation & Polish

  • Create, modify, and troubleshoot Blueprint scripts to improve gameplay systems and responsiveness
  • Assist with tuning game balance, player feedback, and mechanical clarity as the game moves toward finalization

Cross-Disciplinary Collaboration

  • Act as a flexible technical contributor who can support encounter, systems, or gameplay implementation work as needed
  • Communicate clearly with team members across disciplines to help unblock issues and improve quality of life across the project

Your XP and Skills

  • Strong technical design experience in Unreal Engine, with a portfolio showcasing Blueprint work and gameplay implementation
  • Proficiency in Unreal Engine and demonstrated experience building complex Unreal Blueprint systems
  • Experience diagnosing, troubleshooting, and resolving gameplay bugs
  • Familiarity with level scripting and general gameplay systems implementation
  • Experience contributing to a game during late-stage development and through to post-launch support
  • Experience with or strong interest in challenging games, particularly Souls-like and Roguelike genres
  • Excellent communication and collaboration skills, as you'll be working closely with a multidisciplinary team
  • Ability to work autonomously, without micromanagement, while still delivering on goals and milestones
  • Self-motivated and able to work independently as part of a fully distributed, at-times-async team

Bonus Skills

  • Background in encounter or systems design.
  • Experience debugging complex Blueprint-based systems.
  • Familiarity with procedural content workflows.
  • Understanding of adjacent disciplines such as level or narrative design.

Portfolio Required for Consideration Please include a work sample portfolio with your application. Applicants who include examples of their Blueprint work, along with an example of a combat-focused mechanic they've designed, will be given preference in the review process. If your portfolio does not include these elements but you advance through the initial review based on your resume, you will be asked to complete a design test as part of the interview process. About Cold Symmetry Cold Symmetry is the studio that created Mortal Shell - a successful indie title crafted by a small passionate team. As we grow bigger and aim to produce better games, we want to preserve our culture of autonomy, quality, creativity, and focus. We want to fill our team with people like us who set ambitious goals, are not afraid to take creative risks, and pour their heart and soul into making a game they love, and ultimately, would love to play. We're looking to expand both our core team and our network of contractors. We are a distributed studio and all of our positions are fully remote. We are considering candidates from anywhere in the world as long as you're really good at what you do. What matters to us is that you're competent, talented, resourceful, take extreme ownership in your specialized area, and have a burning desire to get things done.

If this describes you we'd like to talk. Featured Game s Mortal Shell 2 is a standalone sequel to Mortal Shell that significantly expands on the original. Explore a dense, open world filled with dark secrets, strange companions, and loathsome foes. Combat is fast-paced and fluid with more weapons, shells, and abilities to match any playstyle. The shells themselves contain new secrets with extensive stories and unique powers to uncover. Mortal Shell is a deep action-RPG that tests your sanity and resilience in a shattered world. As the remains of humanity wither and rot, zealous foes fester in the ruins. They spare no mercy, with survival demanding superior awareness, precision and instincts. Track down hidden sanctums of devout followers and discover your true purpose. Apply for this Job Apply for this Job URL copied! Click the Apply button to auto-fill the email address into your email program or right-click and "Copy Email Address" to paste on your own. Learn With Cold Symmetry No items found. More Jobs at Cold Symmetry It looks like this team may not have any current job openings. Sign up for our newsletter and we'll be sure to let you know when they post a new role. You may also wish to check for open roles on their website. Recent Game & Level Design jobs Studio Nuwa is hiring a Game Designerto join their team into work fromthetheAnywhereGame DesignerStudio Nuwa | AnywhereLearn More Robot Entertainment is hiring a Level Designerto join their team into work fromthetheCT ± 2 hoursLevel DesignerRobot Entertainment | CT ± 2 hoursLearn More [Dead Velvet is hiring a Level Designer / Level Design Mentorto join their team into work fromthetheAnywhereLevel Designer / Level Design MentorDead Velvet | AnywhereLearn More](/careers/dead-velvet-level-designer-level-design-mentor) Floaty Studio is hiring a Game Designerto join their team into work fromthetheAnywhereGame DesignerFloaty Studio | AnywhereLearn More Hugecalf Studios is hiring a Lead Game Designerto join their team into work fromthetheGMT ± 2 hoursLead Game DesignerHugecalf Studios | GMT ± 2 hoursLearn More Job Hunting Tips & Tricks [This Resume Landed an Interview at Amazon in <24 HoursHow do you write a resume that stands out from the crowd and gets the attention of hiring managers? Here's an approach that has consistently worked for me.Nathan BosiaPeople PersonRead more](/learn/this-resume-landed-an-interview-at-amazon-in-less-than-24-hours) [Cover Letters, Love ‘em or Leave ‘em?A job posting is an expression of pain. They have specific gaps they’re looking to fill. Your job is to communicate you understand their pain and can alleviate their suffering.Jean LeggettCareer Strategist & Leadership CoachRead more](/learn/cover-letters-love-em-or-leave-em) [Should you customize every one of your job applications?W‍ith more people applying for even fewer jobs, roles are being filled faster than ever. Which makes it that much more important to customize your resumes and cover letters.Nathan BosiaPeople PersonRead more](/learn/how-to-customize-your-resume-and-cover-letter) [A Rejection Letter: Giving Feedback to Every ApplicantWhat's it like reviewing and responding to 118 job applications? A little like this. Plus some tips and tricks to improve your next application from the POV of a hiring manager.Nathan BosiaPeople PersonRead more](/learn/a-rejection-letter-giving-feedback-to-every-applicant) Next Indie games are cool. So are the people that make them. Make cool games. Be cool people. Work With Indies. Thank you for joining! New issues are sent every Wednesday! Oops! Something went wrong. Please try again. *Sign up to receive a weekly digest of new indie career opportunities. WORK WITH INDIES We’ve been lucky to have some incredible jobs working at and partnering with some of the biggest brands in video games. But we’ve never had more fun and been more fulfilled than when we were working with indie game developers. Everyone in games should have that much fun. Our hope is that Work With Indies will connect job seekers with the most rewarding, most inspirational, and most fun jobs they've ever had. NAVIGATION

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About Cold Symmetry

Cold Symmetry is the studio that created Mortal Shell, a successful indie title crafted by a small passionate team. It is a distributed studio where all positions are fully remote, and it is currently expanding its core team and network of contractors while developing Mortal Shell 2, a standalone sequel to Mortal Shell.

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